Hail and well met, and also welcome; welcome to the 11th writing club update. Fun fact about the number 11: it’s only the tenth positive palindromic number, and it will be 11 more months before we encounter our next one (22). Wow.

The weather here has been exceptionally rainy lately, and so perfect for weeding, editing, and savouring moments over hot cups of ginger tea.

I hope you are all safe and that your ginger and writing projects remain free of mold.

Speaking of writing, this is a post about writing. And these are our writers:

Brave scrivenauts, out on the shoals of imagination. Wading through the pools of doubt, and mucking about in the mud of enlightenment. Probably talking with the crabs or clams of metaphor or simile or something, too…

As always dear passerby you’re welcome to join us for as long or short as you like – simply share what you’re working on and your goal for the next month, and I’ll add you to our list of illustrious weirdos.

  • Clockwork@slrpnk.net
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    1 month ago

    Tough month because I’ve been swamped with a number of things, but here’s a bit of progress:

    • Took part in a Solarpunk Game Jam as a writer with an Indonesian team, for which I wrote ~25k words of dialogues on Inky. Eventually our devs didn’t manage to make the game playable by the deadline, but it was a fun experience and I’ve learned how to do branched dialogues and storylines
    • Sketched a new setting, perhaps to be used in the future or lent to someone who needs it. It’s a world with varying tides, so that “land” isn’t defined and stable and maps can’t be drawn.
    • Wrote a ~1k word short story on another author’s setting

    June is going to be a lot more free, so I’m going to try and tackle these things:

    • That one famous editing for the fantasy book I’ve postponed for the last… three monts 😵
    • Finish outlining the Kanteletar Library stories (five in total) and maybe write one of them
    • One more Meteorina? I have an idea about end-of-century Venice built on top of the current skyline, with bridges and catwalks on top of bridges, to deal with the risen sea levels… But I still need a plot so let’s see!
    • grrgyle@slrpnk.netOPM
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      1 month ago

      Your updates are always so inspiring! I can’t imagine writing ~25 000 words of dialogue and just moving on because of factors outside of you control. 💀 But I admire your outlook–it’s not a waste if you got something out of it, like experience with Inky. Btw have you ever used Twines? It’s more appropriate for making standalone adventure games than dialogue trees, but I feel like every writer should spend at least an hour playing around with it, just to see what’s possible using just their words.

      • Clockwork@slrpnk.net
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        1 month ago

        Never heard of that, but I’ll make sure to check it out! I liked this different approach to storytelling, and I’ll definitely come back to it in the future… as soon as the frustration dies out! 😂